Mouse accuracy benchmark

60 Second FPS Aim Trainer

Acquire three simultaneous targets; each hit replaces only that target.

A 60-second challenge: hit the targets quickly and accurately.

Find the three targets. Make every shot count.

Standard Mode keeps three 64-unit targets active. Hell Mode uses three targets that are 50% smaller.

Time60.0s
Hits0
Misses0
Accuracy0.0%

One-minute run. Three targets during active play.

Use a mouse and keep the page in focus throughout the run.

What Is Aim Training?

Aim training is a focused way to practice target acquisition: seeing a target, moving the mouse to it, and confirming a precise click. This browser tool records a fixed 60-second run so you can compare your own sessions with the same rules. During active play, three non-overlapping targets stay visible; hitting one replaces only that target.

How Aim Training Helps FPS Players

Use accuracy, click speed, and targets hit to track your practice. These results do not guarantee a higher game rank.

Accuracy vs. Reaction Speed

Reaction speed is how quickly you respond after noticing a cue. Aim accuracy also requires controlled mouse movement and a precise click. They overlap, but improving one does not automatically measure the other; you can take the reaction time test to practice the response side separately.

How to Practice Aim Effectively

Keep sessions brief and repeat them on a consistent setup. Start at a pace that lets you track both hits and misses, then review accuracy alongside target times. Breaks and a comfortable mouse position can make comparisons between runs easier to interpret.

Standard vs. Hell Mode

Standard uses three 64-unit targets. Hell Mode uses three 32-unit targets and highlights hits inside each target’s 6-unit Ultra-Precision center, making precision harder to sustain. In both modes, the three targets never overlap. These are this tool’s published rules, not a universal esports standard: the Aim Trainer is not certified by an esports federation.

A transparent one-minute benchmark

  1. 01Check the setup

    Saving a personal best requires a desktop mouse, a viewport of at least 1100 × 700, and an arena of at least 960 × 540.

  2. 02Start and acquire

    After the 3-second countdown, the monotonic clock runs for a full 60 seconds of active play. Three non-overlapping 64-unit targets stay inside a 1280 × 720 logical arena. Each target has its own timer; hitting one replaces only that target at least 240 units from its previous position.

  3. 03Review the run

    Primary-button target presses count as hits, and target time runs from that target’s appearance to the click. Other primary-button arena presses count as misses and move no target. Standard Mode ranks results by hits, then accuracy, then lower median target time. Hell Mode ranks results by hits, then accuracy, then higher Ultra-Precision Rate, then lower median target time.

Aim Trainer FAQ

Clear rules make it easier to compare runs honestly.

What does the 60-second aim trainer measure?

Three non-overlapping targets stay active during 60 seconds of play after the 3-second countdown. Each hit replaces only that target. Results show accuracy, click speed (average time from target appearance to hit), targets hit, and average hits per second.

How are competitive results ranked?

Standard Mode ranks results by hits, then accuracy, then lower median target time. Hell Mode ranks results by hits, then accuracy, then higher Ultra-Precision Rate, then lower median target time.

What setup is needed to save a personal best?

Saving a personal best requires a desktop mouse, a viewport of at least 1100 by 700 pixels, and an arena of at least 960 by 540 pixels. The 3-second countdown is included in the 60-second run.

Why did my aim run become invalid?

A competitive run becomes invalid if the page is hidden, the window loses focus, the arena changes size, fullscreen is exited after starting in fullscreen, or a non-mouse pointer is detected.

How do device and system latency affect results?

Display refresh rate, browser, operating system, mouse polling, acceleration, and device latency can change results, so this is not a laboratory measurement. Browsers may also report a trackpad as a mouse.

Is this Aim Trainer officially certified?

No. This Aim Trainer is not certified by an esports federation and publishes its own repeatable methodology.

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